RCH Allocation
Last updated
Last updated
The maximum possible RCH issuance (or total RCH supply) will be not more than 5 billion.
We plan to allocate the tokens to 4 parts using smart contracts to ensure the MyRichFarm’s success will bring value to RCH (as the chart and form shown below). In this way, we could supportthe players’ ecosystem and acquire the resource for market growth and more quality games.
RCH is only produced by NFT farms, accounting for 80% of the total supply. Among them, 3.75 billion is from farm harvest and 250 million is from publicity events. 5% is for the team and locked for 6 months; 5% is for private sale at the price of $0.01, used to raise development and operation funds; 10% is used as marketing fund, and its purposes include but are not limited to: event rewards, publicity rewards, strategic cooperation, listing cost, etc.
Play to Earn
The weight of Play to Earn takes 80% of the total supply. Plenty of players will be attracted to join MyRichFarm by the amount of token reward. With DAO (Decentralized Autonomous Organization), the Play to Earn allocation could potentially be decided by players’ governance over time. To maintain the market balance, we set a rule that players’ farm RCH production falls to a certain number every 3 months.
Team
Our team holds 5% (locked for 6 months) of the total supply.
Marketing
10% of the RCH supply is to reward those players widely publicizing MyRichFarm.The reward for various events and yield farming. It is public, transparent and traceable.
Private Sale
MyRichFarm will offer 5% of the RCH supply as a private sale to strategic investors.
Allocation
Supply
%
Note
Play to Earn
4b
80%
Team
250m
5%
Locked
Marketing
500m
10%
Private Sale
250m
5%